Shining360 is a 30-minute experimental audio-visual work for VR that uses contemporary methods of three-dimensional capture to revisit the spaces within Stanley Kubrick's film ‘The Shining.' Employing a process called ‘photogrammetry,’ the entirety of the film is broken down into still frames, and three dimensional models are extracted from individual scenes by computing depth from the series of images. The resulting 3D fragments of spaces are explored in 360 degrees along the film’s original camera path. The audio is the result of stretching and manipulating sections the film’s original score.
This project can be viewed in VR through cardboard via youtube app
This project was supported by the STUDIO for Creative Inquiry